In Anno 2205, goods are materials used to satisfy Population needs and provide utility. They can be gathered directly from the environment, created as a result of a production chain, or obtained as rewards from quests. These materials can be classified into five major groups: Building materials, Raw resources, Refined materials, Consumer goods and Rare Materials.
Unlike previous installments of the series, Anno 2205 features 4 goods that cannot be directly obtained by gathering them or producing them. These so-called rare materials are necessary to expand production buildings with modules, and can only be obtained as a reward from optional assignments, or through the completion of some Sector Projects and Combat Missions.
|Building materials||Biopolymer||Super Alloys||Titanium Plating|
|Consumer Goods||Organic Food||Canned Food|
|>||Luxury Food||Stimulants||Lunar Lunch|
|>||Rejuvenators||Neuro Implants||Anti-Grav Compensators|
|Raw Materials||Algae||Molybdenum||Moon Ice|
|>||Soy Beans||Fish||Rare Earth Elements|
|>||Diamonds||Methane Ice||Moon Crops|
|Refined Materials||Microchips||Qubit Processors||Deuterium|
Also game have 4 additional "rare" resources that can be reached only on missions (and via conflicts), and they can't be produced by player itself.