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2015-11-11 00001

Layouts allow the player to better use the space available, maximizing the producing capacity of each region

These pages give examples of efficient layouts for houses and production facilities so that the use of distance-based buildings such as the Logistics-icon Logistics and Public Buldings is efficient and space is conserved. Having efficient production layouts is important because it allows you to maximize the producing capacity of the space available to you. Using efficient layouts will result in a stronger economy and more time to pursue other objectives.

Housing Layouts

City Layout I
Starting City
This city layout is an perfect example of how you can fit an Infodrome into your starting city.The further away a house is from a public building, the more of its supply it will consume. So place your public buildings centrally so as to extend their reach in all directions.
City Layout II
Worker city big house full info
This city layout is an perfect example of how you can fit an Infodrome into your starting city.The further away a house is from a public building, the more of its supply it will consume. So place your public buildings centrally so as to extend their reach in all directions.
City Layout III
Download
City Layout IV
City Layout IV
This city layout is an modification of the previous "City Layout III" maximizing the public buildings range and the space used for housing. There are only 14 unused squares with ornaments. The layout (53x87) consist on:
  • 22 Residence
  • 84 Residential Complex
  • 3 Infodrome
  • 2 Security Department
  • 1 Metro Station
  • 1 Stadium

Special thanks go out to arbogli for providing this layout

Corporation HQ Housing Layouts

HQ Layout I
Layout-City-Block
Late game city block, expensive but fulfills all service needs. Modular design, can be build in a large grid of identical city blocks.

6 Corporation modules represented by ornaments. Stock Trade Floor represented by a block of ornaments.

Service Layouts

Service Layout I
Service Layout
Service layout consisting of the following buildings:


  •  1 Stadium
  •  1 Metro Station
  •  2 Security Departments
  •  2 Infrodomes
  •  4 Residential Complexes
  •  30 Residences 
Service Layout II
Service Layout 01
Another service layout consisting of the following buildings:


  • 1 Stadium
  • 1 Metro Station
  • 2 Security Departments
  • 2 Infrodomes
  • 3 Residential Complexes
  • 2 Residences

Production Layouts

Rejuvenators I
Icon rejuvenators 212289
Rejuvanators
The placement of 1 Biomedical Laboratory with the following modules:


  • 6 Reaction Pods.
  • 3 Drone Hives
  • 2 Accumulator Units



Empty spaces have been filled up with the following ornaments:

  • 4 Small Parking Lots
  • 4 Medium Parking Lots
Rejuvenators II
Icon rejuvenators 212289
Rejuvanators01
Updated Rejuvenators layout as provided by user Rootmenu.
Rejuvenators III
Icon rejuvenators 212289
Rejuvenators-0

4 Fully moduled Biomedical Laboratories

This rejuvenators layout consists of the following buildings:

  • 4 Biomedical Laboratories
  • 24 Reaction Pods (6 per lab)
  • 20 Accumulator Unis (5 per lab) ; or any other modules of course
  • 2 Transportation Centers that can be traded for ornaments if not needed


There are apparently only 14 unused squares in this 44*24 box but let's be honest, the 2 Transportation Centers may not be useful and some roads are clearly unnecessary so the 99.9% efficiency is not real.

Optimal input is 64 * 4 = 256 Synthcells for the 256 Rejuvenators output.

Rejuvenators IV
Icon rejuvenators 212289
RejuvenatorsIV
This layout consists of the following buildings:
  • 2 Biomedical Laboratories
  • 3 Synthell Incubator
  • 13 modules

This layout doesn't have a road all over it, be careful with that. Also it have a small surplus of Synthcells.

Vitamin Drinks
Icon fruit drink 212262
Vitamin Drinks
Vitamin Drinks layout consisting of the following buildings:


  • 4 Vitamin Condensers
  • 24 Fruit Presses
  • 32 Accumulator Units
  • 8 Storage Depots
  • 4 Fruit Plantations
  • 16 Fruit Orchards
  • 8 Small Parking Lots


Note:

The modules and ornaments can be traded out with any of your liking.

Special thanks go out to MrMarx for providing this layout

Wine I
Icon wine 212307
Wine
Simple layout to set up 3 Wine Vineyards with 4 Vineyard Terraces each.

Layout consists of the following buildings:

  • 3 Vineyards
  • 12 Vineyard Terraces
Wine II
Icon wine 212307
Layout Wine Anno 2205-0
Another layout for Wine. This time a total of 10 Wine Vineyard are squeezed together.

Layout consists of the following buildings:

  • 10 Vineyards
  • 40 Vineyard Terraces
Biopolymer
Icon biocomposites 212251
Biopolymere
Cattle Ranch
Icon beef 212250
Anno 2205 Beef Layout
A squared layout for Beef production. Layout can be duplicated as your city grows so all your production stays grouped together.

Layout consists of the following buildings:

  • 3 Cattle Ranch
  • 2 Shape Firework Fountains
  • 1 Helix Firework Fountain

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